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'Final Fantasy XV', "Episode Duscae" trailerYou could go scouting for wildlife, disrupt traffic, or try to warp-dash your way on top of an abandoned shack just for the hell of it, all more or less to scale. This isn't the barren 3-D expanse of the PS1 era, where all that lay between the dots of interest on the shrunken world map were invisible randomizers dictating how many enemies you'd encounter before reaching the next landmark. In Duscae you might find a trinket blinking in the reeds, traversal a matter of putting one foot in front of the other.
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