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Techland's Dying Light is focusing exclusively on new systemsAt least the remaster's tangential cousin – releases for both last and current-gen hardware which could theoretically stifle game design in terms of having to design around limitations of older consoles – is dying out, following 2014's heavily cross-generational spate of offerings like Watch Dogs and Middle-earth: Shadow of Mordor. Despite its recent release (or maybe because of it) Techland's Dying Light put last-gen on the chopping block, axing planned PS3 and 360 versions when the team realised the now-comparatively ancient hardware couldn't handle what they envisioned for the game.In any case, decisions like these bring the idea for a triple-A space where, with any luck, interesting ideas can flourish closer to a reality."I'm yearning for games that could offer something new in terms of gameplay concepts," Dying Light's producer Tymon Smektala tells me over email."I do admit that graphics and technicalities aren't as important as innovation and creativity – what we've seen in the last year were mostly rehashes of old ideas in prettier paint."
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