Open Worlds
How the Photo Mode Became a Homogenized Feature of Commodified Games
Ghosts with weightless cameras, photographing lifeless worlds.
'Grand Theft Auto III' Was Special Because It Was Mundane
The purposefully dull environment of ‘GTA III’ was wonderfully unlike anything that’d come before it.
Be Sure to Find Some Quiet Time in ‘Horizon Zero Dawn’
The action-RPG is heavy on serious conversations and desperate combat. But sometimes a snowflake or a sunrise can be just as powerful.
Open Worlds: The Beautiful, Ruined Environments of ‘Fallout 4’
In our third episode of Open Worlds, made possible by NVIDIA, Dan Maher joins us to explore the wastes of Bethesda's enormous Fallout 4.
How ‘Fallout 4’’s Commonwealth Became the Series’ Most Believable Wasteland
It's less about the details on planks of wood and rusted cars, more the advancements in enemy design, that make these new wastes so wonderfully nightmarish.
Designing the World of ‘The Witcher 3: Wild Hunt’
One of the most celebrated games of 2015 stars one of the medium's greatest open worlds. We spoke to one of its creators.
Open Worlds: The Luscious Landscapes of 'The Witcher 3' with Polar Traveller Alex Hibbert
We stride across the snow-capped peaks of Skellige and ride the war-torn terrain of Velen, in the company of polar traveller and wilderness expert Alex Hibbert.
Why Rocksteady's Visions of Gotham City Remain Gaming's Ultimate Playgrounds
The London studio's interpretations of one of fiction's greatest cities are, without doubt, amongst the finest open worlds in gaming history.
Open Worlds: Exploring 'Batman: Arkham Origins' with Freerunner James Kingston
Freerunner James Kingston joins us to explore the ultimate noir city of Gotham.
A Day Without Murder on the Mean Streets of Los Santos
We all know 'Grand Theft Auto V' is violent – but can a player stay entertained for a whole day, in real time, without once pulling out a gun? We had a go.