We spoke with Mafia III's Senior Writer, Charles Webb, about how the game leverages history, race, and politics while remaining a pulpy crime story.
We had a chat with photographer Gavin Watson about his new book, 'We Were Here 79-89'.
There are thousands of Alex Hunters, but there's only one Adetomiwa Edun. We spoke to the FIFA 17 actor.
If you loved fantasy and video games in the late 1980s and early 1990s, Knightmare was your show. We spoke to two of its rare winners.
Variable State's new game, Virginia, is a mystery inspired by Twin Peaks and The X-Files. But unlike those shows known for their banter, these characters don't say a word.
We spoke to the director of medical virtual reality at the Institute for Creative Technologies to learn how gaming hardware is helping with PTSD and more.
"I would give anything to have a child – even if it had Down's syndrome. But I would have to decide that together with my wife of course."
As 'Modern Warfare Remastered' approaches, we look back on how the game's original release both benefitted eSports but failed to capitalise on its boom.
An essential member of the teams behind BioShock and its sequels, Thomas tells us about aiming for Aliens but producing Pitch Black.
Before Chelsea Manning, Julian Assange, or Edward Snowden, there was Thomas Drake.
We speak to developers behind Infinite Crisis and Hellgate: London about when best-laid plans go so very wrong.
Playing both for the first time, in the same place, hours apart, and there's no contest: the newer game is the superior experience.
When I last met the makers of this great little game, they were 70 percent happy with it. On the eve of its release, are they 100 percent satisfied?
The 2004 strategy-shooter was a hit with gamers, but it began as a project to train US Army recruits the rules of modern warfare.
Discussing the game's delay, the importance of making it perfect for everyone, and the most popular characters amongst cosplayers.
"I was sat on the toilet, fire coming out of me backside and she held the bowl – that's how my wife expresses her love to me."
PlatinumGames' traditional hacking and slashing feels right at home in this post-apocalyptic fantasy world.
We speak to the makers of We Happy Few and LISA about proper drug representation in gaming.
The forthcoming Microsoft exclusive showed a new side to its scales at Gamescom 2016. Consider my attention piqued.
Massive, colourful open worlds stretch out before you, showing that while this is indebted to the past, it's a very modern gaming experience.
The next Call of Duty moves the franchise further into the future and away from modern conflicts, but why?
The Japanese developer was diagnosed with the eating condition in 2015 – but it was informing how his games' characters behaved long before then.
We speak to developer Eli Piilonen about using games to show people struggling with mental health that they're not alone.
The Chinese Room founders Jessica Curry and Dan Pinchbeck look back, a year later, at what their multi-award-winning game taught them for the future.