London studio ustwo has followed up its mobile success 'Monument Valley' with an inviting and immersive VR adventure.
"I'm amazed every day that Giant Bomb still exists..." The site's current staff recall the tough times after Ryan Davis' death.
It pushes you to think about physical actions – and by extension violent ones – in a way you probably never have in a video game before.
He's the voice of the Premier League and of EA Sports' FIFA series, which is just showing off, really.
The man behind 'Optic Nerve', Tomine's latest comic is 'Killing and Dying' – a tale of family and mortality.
VICE talked to filmmaker Jeanie Finlay about her new documentary, the story of musician Jimmy 'Orion' Ellis who had an uncanny resemblance – both physically and musically – to the King.
Female gamers open up about the harassment they've experienced playing online and the need to 'prove themselves' in real life.
Francesca DiMattio is the only person we know who makes ceramics with a forklift.
The mobile BMXing game's move to consoles is a successful one, as the bags under my eyes from late-night playing prove.
IO Interactive's 2007 game is deeply flawed, but it's still one of the boldest shooters of the past 15 years.
One of the greatest iOS games of recent years has been ported to the Wii U, and it's the best version yet.
"I would define magic as the purest form of love and joy and sharing it in a way that is intentional, that thrives."
We caught up with the tastemaker and style expert to talk about his youth, life as a fashion celebrity and the illusion that you can build a career out of social media.
How would today's gaming landscape be different if the first-person puzzler, not the gory shooter, was the most important game of the 1990s?
"What I saw has left a terrible impression that keeps me awake at night," says Nilüfer Demir.
"I think it's an entitlement thing. It's like, 'I'm wearing this badge and you need to respect me.'
Digital Eclipse is aiming to do for games what The Criterion Collection has for movies.
Charles Cecil of Revolution Software talks about 'Broken Sword 5' and adventure gaming's return to mainstream popularity.
Matt's new book 'Game Art' features incredible imagery, but is the public ready to accept video games as art? Here's a chat about that, alongside a chapter from the book.
How a cramped rock club with no backstage and no liquor license became the unlikely hub of the LA DIY scene.
The regular event makes developers think fast and trim the fat, leading to some amazing results.
I speak to former prisoner 'David' about Mouldy Toof Studios' 'The Escapists', to see if the game reflects the reality of trying to slip the clink.
You may not recognise his name, but you've definitely seen his work.
When his wife was hospitalised with an ectopic pregnancy, Chris found refuge in the cold, grim surroundings of Skyrim.