The gaming site's reputation for irreverent ingenuity is growing. We peek behind the green screen.
Developer Brendon Chung opens up about overcoming his own programming naivety to nail an emerging gameplay trend.
This isn't just a job – it's a mission to spark lasting cultural change.
If Quiet does turn out to be Chico, how that's revealed could make or break Hideo Kojima's open-world epic.
With the 3DS version of SEGA's brawler out now, I play it twice through to see if it's still my favourite game ever.
The old-school platformer mostly hits high notes, which is good news for its director at Game Freak, James Turner.
Photography collective Road Bloc have been taking risks to depict the intense political unrest that has been unfolding in Bahrain for years.
Weiwei, who was detained by Chinese authorities for 81 days in 2011, is about to have his first show in China. We sat down for a chat in his Beijing studio.
It's not really worked out, yet, for the ambitious non-combat MMO, as developer Loki Davison explains.
The ZX Spectrum's a relic, tech trash by yesterday's standards - but the legacy of its leading magazine is immeasurable.
Who wants to bet on real-world sports when you can risk your rent on the fortunes of elves and orcs?
It's called 'anting' and lots of birds are at it.
Sex in games is nothing new, but developers are increasingly looking to craft more realistic romances – even with anthropomorphic cattle.
'Yandere Simulator' is a controversial PC game where panty shots and poisoning are all part of the 'fun'.
While getting wasted and handling explosive devices that scare the shit out of your neighbours is undoubtedly a good idea, it's probably best to leave the larger displays to the professionals.
The Japanese designer tells us about 'ReCore', 'Mighty No. 9', his Capcom past and love for robots.
Avalanche Studios' upcoming open-world game is a highly polished, completely compelling experience that I can't wait to play more of.
Turn-based strategy has never been so hyped, so here's the lowdown on what to expect from the upcoming sci-fi tactical shooter.
We speak to designer Sam Barlow about his divisive and vital new indie game.
People would spend $3.50 per minute for my psychic predictions, which were about as accurate as a Magic 8 Ball.
We go behind the scenes of the Kickstarter record-breaker bringing platforming magic back to gaming.
Developers have long been influenced by the world of comics – but in recent years that relationship has reversed, with comics taking cues from video games.
It's not immersive theatre; it's a bizarre, joyful, nonsense experience that can't really be put into words.
If you've come for the story, you're leaving disappointed – this game is designed exclusively for explosive fun.