When I last met the makers of this great little game, they were 70 percent happy with it. On the eve of its release, are they 100 percent satisfied?
The 2004 strategy-shooter was a hit with gamers, but it began as a project to train US Army recruits the rules of modern warfare.
Discussing the game's delay, the importance of making it perfect for everyone, and the most popular characters amongst cosplayers.
"I was sat on the toilet, fire coming out of me backside and she held the bowl – that's how my wife expresses her love to me."
PlatinumGames' traditional hacking and slashing feels right at home in this post-apocalyptic fantasy world.
We speak to the makers of We Happy Few and LISA about proper drug representation in gaming.
The forthcoming Microsoft exclusive showed a new side to its scales at Gamescom 2016. Consider my attention piqued.
Massive, colourful open worlds stretch out before you, showing that while this is indebted to the past, it's a very modern gaming experience.
The next Call of Duty moves the franchise further into the future and away from modern conflicts, but why?
The Japanese developer was diagnosed with the eating condition in 2015 – but it was informing how his games' characters behaved long before then.
We speak to developer Eli Piilonen about using games to show people struggling with mental health that they're not alone.
The Chinese Room founders Jessica Curry and Dan Pinchbeck look back, a year later, at what their multi-award-winning game taught them for the future.
VICE meets the man at the heart of one of 2016's biggest video games, to learn about stresses and relief, hopes and hardships.
UK studio Rebellion has turned a VR progenitor into a contemporary experience that convincingly sells this new world of gaming.
We went and asked one, to see if Hello Games' imminent space-faring epic could encourage a new era of interstellar exploration.
After causing a social media stink, the games-maker chose to respond in a uniquely personal way.
The Funomena co-founder and Journey producer explains how traditional labelling is out-dated, and why we need to highlight genuine innovation.
The enigmatic Suda51 and company on the forthcoming multiplayer hack-and-slash survival game that used to be Lily Bergamo.
Bombs and banter with Big Rossy Kemp.
The debut from Belarusian studio Weappy is a strategy affair in which officer Jack Boyd will be getting his hands more than a little dirty.
The series star gets emotional about pride in the wake of Orlando and this season of Orange Is the New Black.
Kenyatta Cheese, one of the founders of the world's foremost meme website, tells us how to explain dat boi to our nans.
We spoke to Beyond the Wizards Sleeve, the electro-psych "sonic brotherhood" of Erol Alkan and Richard Norris, trying to revive a genre still considered a 1960s affair.
Sos Sosowski's Mosh Pit Simulator is a broken, buggy mess of a game. And that's OK, as we find out in a conversation with the uniquely minded Polish developer.