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One I can think of is The Darkness, with Jackie and Jenny watching To Kill a Mockingbird in her apartment. That felt incredible, to be that character and just rest, to hold onto what was dear to them knowing that perhaps minutes later it'd all be taken away. Press A to get up, or don't, and stick around for the whole movie. It was beautiful, and Life Is Strange gets that, too. It gets that quiet time makes the inevitable turbulence all the more moving.The lip synching is awful and the scripting erratic and the game's got its plot problems, but by both tackling some impressively heavyweight topics and letting the player ponder them at their own pace, Life Is Strange has finished its run as a flawed classic of contemporary gaming. A thinker, less a doer, more meditative than most but perhaps the commercially successful spark to ignite further addressing of physical and mental health issues in mainstream gaming. It didn't leave me in tears as I know it did others, but "Polarized" had me thinking long into the night about how interactive experiences can help players address their own life priorities, their own relationships, and just maybe appreciate them a little differently.Follow Mike on Twitter.New on Broadly: The Feminist Artists Taking Over Frieze