Developer Brendon Chung opens up about overcoming his own programming naivety to nail an emerging gameplay trend.
This isn't just a job for Ian Hamilton—it's a mission to spark lasting cultural change.
Rumors of a central character being a trans woman have captivated some fans—and worried some trans people.
With the 3DS version of SEGA's brawler out now, I decided it was a good time to look back at my favorite game.
The old-school platformer mostly hits high notes, which is good news for its director at Game Freak, James Turner.
The photography collective Road Bloc has been taking significant risks to depict the intense political unrest that has been unfolding in Bahrain for years.
Ai, who was detained by Chinese authorities for 81 days in 2011, is about to have his first show in China. We sat down for a chat in his Beijing studio.
We went to a wedding in West Virginia to ask bros what they think about love.
It's not really worked out, yet, for the ambitious non-combat MMO, as developer Loki Davison explains.
The ZX Spectrum is a relic, tech trash by yesterday's standards, but the legacy of its leading magazine is immeasurable.
Who wants to bet on IRL sports when you can risk your rent on the fortunes of elves and orcs?
It's called "anting," and lots of birds do it.
Sex in games is nothing new, but developers are increasingly looking to craft more realistic romances—even with anthropomorphic cattle.
The Japanese game designer tells us about 'ReCore,' 'Mighty No. 9,' his Capcom past, and his love for robots.
Avalanche Studios' upcoming open-world game is a highly polished, completely compelling experience that I can't wait to play more of.
While getting wasted and handling explosive devices that scare the shit out of your neighbors is undoubtedly a good idea, it's probably best to leave the larger displays to the professionals.
Turn-based strategy has never been so hyped, so here's the lowdown on what to expect from the upcoming sci-fi tactical shooter.
We spoke to designer Sam Barlow about his divisive and vital new indie game.
People would spend $3.50 per minute for my psychic predictions, which were about as accurate as a Magic 8 Ball.
We go behind the scenes of the Kickstarter record-breaker bringing platforming magic back to gaming.
Developers have long been influenced by the world of comics—but in recent years that relationship has reversed, with comics taking cues from video games.
It's not immersive theater; it's a bizarre, joyful, nonsense experience that can't really be put into words.
If you've come for the story, you're leaving disappointed—this game is designed exclusively for explosive fun.
The band's mixture of catchy riffs, drowned-out falsetto vocals, and tangential songwriting has built them a small but dedicated following.