When I last met the makers of this great little game, they were 70 percent happy with it. On the eve of its release, are they 100 percent satisfied?
The 2004 strategy-shooter was a hit with gamers, but it began as a project to train US Army recruits the rules of modern warfare.
Discussing the game's delay, the importance of making it perfect for everyone, and the most popular characters amongst cosplayers.
We speak to the makers of We Happy Few and LISA about proper drug representation in gaming.
The next Call of Duty moves the franchise further into the future and away from modern conflicts, but why?
We speak to developer Eli Piilonen about using games to show people struggling with mental health that they're not alone.
The Japanese developer was diagnosed with the eating condition in 2015—but it was informing how his games' characters behaved long before then.
The Chinese Room founders Jessica Curry and Dan Pinchbeck look back, a year later, at what their multi-award-winning game taught them for the future.
VICE meets the man at the heart of one of 2016's biggest video games, to learn about stresses and relief, hopes and hardships.
UK studio Rebellion has turned a VR progenitor into a contemporary experience that convincingly sells this new world of gaming.
We went and asked one, to see if the imminent space-faring epic from Hello Games could encourage a new era of interstellar exploration.
The Funomena co-founder and Journey producer explains how traditional labelling is out-dated and why we need to highlight genuine innovation.
We spoke to the Danish singer about sex, sushi, and being afraid of the dark.
The enigmatic Suda51 and company on the forthcoming multiplayer hack-and-slash survival game that used to be Lily Bergamo.
Gianna Toboni sits down with the Swedish pop star Robyn to talk about feminism, Prince, and her music publishing company, Konichiwa Records.
The debut from Belarusian studio Weappy is a strategy affair in which officer Jack Boyd will be getting his hands more than a little dirty.
The series star gets emotional about pride in the wake of Orlando and this season of Orange Is the New Black.
Just what is "psychedelic," anyway? As we steer ourselves away from the term's birthplace in the 1960s, we spoke to Beyond the Wizards Sleeve, the electro-psych "sonic brotherhood" of Erol Alkan and Richard Norris.
Sos Sosowski's Mosh Pit Simulator is a broken, buggy mess of a game. And that's OK, as we find out in a conversation with the uniquely minded Polish developer.
This is virtual tourism meeting its most epic potential, the sort of project that really isn't for the players, but for the people.
We talked to Mark Singer, author of the best magazine profile ever written about Trump, to ask what it was like to spend time with a man who led "an existence unmolested by the rumbling of a soul."
He also tells us the most excruciating, detailed injury story you'll ever read.
The small studio's enveloping narrative game is one in which money matters. Or, rather, the lack of it does.
The man—who allegedly met Omar Mateen on Grindr—said Mateen carried out the attack after learning that a Puerto Rican man he slept with was HIV positive.