The Japanese game designer tells us about 'ReCore,' 'Mighty No. 9,' his Capcom past, and his love for robots.
Avalanche Studios' upcoming open-world game is a highly polished, completely compelling experience that I can't wait to play more of.
While getting wasted and handling explosive devices that scare the shit out of your neighbors is undoubtedly a good idea, it's probably best to leave the larger displays to the professionals.
Turn-based strategy has never been so hyped, so here's the lowdown on what to expect from the upcoming sci-fi tactical shooter.
We spoke to designer Sam Barlow about his divisive and vital new indie game.
People would spend $3.50 per minute for my psychic predictions, which were about as accurate as a Magic 8 Ball.
We go behind the scenes of the Kickstarter record-breaker bringing platforming magic back to gaming.
Developers have long been influenced by the world of comics—but in recent years that relationship has reversed, with comics taking cues from video games.
It's not immersive theater; it's a bizarre, joyful, nonsense experience that can't really be put into words.
If you've come for the story, you're leaving disappointed—this game is designed exclusively for explosive fun.
The band's mixture of catchy riffs, drowned-out falsetto vocals, and tangential songwriting has built them a small but dedicated following.
I decided to delve into my shame and anxiety with writer Safy-Hallan Farah, and also ask her some questions about her own shame and anxiety.
"Failure is just work-in-progress success, and games allow you to do that."
Rhythm-action gaming is back in 2015, and Harmonix and Mad Catz's co-published Rock Band 4 could be the title to headline the resurgence.
London indie studio Failbetter Games already tasted critical success this year with Sunless Sea. This exclusive book excerpt explores the developers' beginnings.
"If someone can't remember something, did it actually happen? I don't know the answer, but it's an interesting thing to think about. It's something that no one will ever know."
Blizzard's card collecting game is an eSports phenomenon with 30 million players. Sadly, a great many of them are sarcastic shits.
We speak to the game's writer, Sheldon Pacotti, about the way the game predicted trends in AI and surveillance.
Rocksteady's final chapter in its Arkham trilogy is bigger than any previous Batman game—but will it make its size count?
In December, months before her death, I talked to the photographer about what makes a good photo and her teaching process.
Check out the new video and read our short interview with the singer-songwriter, who's releasing her third full-length in the fall.
We Skyped with the Golden Bear-winning director about her process, her feminine perspective, and what it was like to work with Jennifer Connelly.
Everybody from Liars to Battles to Deerhoof and the Dirty Projectors owe a great debt to the Mothmen's interlocking riffs and rhythms, whether they know it or not.
We talked to the notorious shock peddler about his reputation, his "dark view of humanity," and whether he's worried about life imitating his art.