"I wouldn't have somebody on that's so mentally challenged," host Zach Galifianakis said of the Republican nominee. "I feel like I'd be taking advantage of him."
Warpaint recently released its third album, Heads Up, so we called up its bassist to ask her questions about life, love, and regrets.
We spoke to the director of medical virtual reality at the Institute for Creative Technologies to learn how gaming hardware is helping with PTSD and more.
"I would give anything to have a child—even if it had Down syndrome. But I would have to decide that together with my wife, of course."
An essential member of the teams behind BioShock and its sequels, Thomas tells us about aiming for Aliens but producing Pitch Black.
In this episode of VICE Talks Film, we sat down with the filmmaker to discuss his new documentary, Author: The JT LeRoy Story, and the woman behind the scandal that shook the literary world.
Before Chelsea Manning, Julian Assange, or Edward Snowden, there was Thomas Drake.
When I last met the makers of this great little game, they were 70 percent happy with it. On the eve of its release, are they 100 percent satisfied?
The 2004 strategy-shooter was a hit with gamers, but it began as a project to train US Army recruits the rules of modern warfare.
Discussing the game's delay, the importance of making it perfect for everyone, and the most popular characters amongst cosplayers.
We speak to the makers of We Happy Few and LISA about proper drug representation in gaming.
The next Call of Duty moves the franchise further into the future and away from modern conflicts, but why?
We speak to developer Eli Piilonen about using games to show people struggling with mental health that they're not alone.
The Japanese developer was diagnosed with the eating condition in 2015—but it was informing how his games' characters behaved long before then.
The Chinese Room founders Jessica Curry and Dan Pinchbeck look back, a year later, at what their multi-award-winning game taught them for the future.
VICE meets the man at the heart of one of 2016's biggest video games, to learn about stresses and relief, hopes and hardships.
UK studio Rebellion has turned a VR progenitor into a contemporary experience that convincingly sells this new world of gaming.
We went and asked one, to see if the imminent space-faring epic from Hello Games could encourage a new era of interstellar exploration.
The Funomena co-founder and Journey producer explains how traditional labelling is out-dated and why we need to highlight genuine innovation.
We spoke to the Danish singer about sex, sushi, and being afraid of the dark.
The enigmatic Suda51 and company on the forthcoming multiplayer hack-and-slash survival game that used to be Lily Bergamo.
Gianna Toboni sits down with the Swedish pop star Robyn to talk about feminism, Prince, and her music publishing company, Konichiwa Records.
The debut from Belarusian studio Weappy is a strategy affair in which officer Jack Boyd will be getting his hands more than a little dirty.
The series star gets emotional about pride in the wake of Orlando and this season of Orange Is the New Black.