Artwork courtesy of Nintendo
The above tweet appears to be nonsense. A robotic video game character inches forward at a snail's pace—we're talking literal pixels every few seconds—and it eventually results in the character...entering another room. Outside of the moving slowly part, this is something that happens in games all the time! Yet, entering that room prompts someone to scream: "I'm in!" Something has happened, and it's a big deal. The player exits the room and asks "What happens now?" As they return to where they came, a louder scream erupts and multiple people begin laughing and emoting. What's not clear in the video is how this moment is the culmination of eight years of patient and often pointless experimentation (and five hours of painful finger inputs by one dedicated player) for the Chibi-Robo speedrunning community.
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Last week, Kobazco was screwing around with a mini-game in Chibi-Robo and fell off a rail. Normally, falling off means exiting the mini-game, but Kobazco relied on a separate glitch to force a text box to appear. With a little bit of experimentation, it was discovered that it was, in fact, possible to force Chibi-Robo to move a few pixels at a time by executing a specific set of inputs within a one-frame window. Crucially, it was something that could be repeated. This opened the door to moving into locations deemed off limits. Upstairs, perhaps?A one-frame window is ridiculous, requiring what is called "frame perfect" input. Sometimes being "frame perfect" means it requires precise and difficult timing, other times it literally means nailing the timing during an exact frame or else the trick cannot happen. Per ggn00b:"A lot of games don't even have a small community for the speedrun, so I'm more than happy to have found friends who also play Chibi-Robo in the same way I do."
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