There are a lot of choices you have to make when creating a game in a different time. One of the traps that devs can run into is using old words or archaic spellings in their dialogue; a few sprinkled in for flavor can help sell the type of story you’re telling, but overuse will make the story feel cliche. Project Triangle Strategy, a new Tactical RPG announced by Nintendo, falls into this trap, but then does something surprising with it’s narrative structure.
Where many RPGs through history have touted branching narrative paths, few have been able to deliver truly divergent gameplay branches and will use the same locations and battles with different dialogue to mark your influence on the narrative. With its demo, Project Triangle Strategy proposes a wildly more interesting path, a branching narrative that drastically changes your playthrough, fulfilling that often oversold pitch of “your choices matter.” Is this level of difference enough to pull us through an otherwise rote story? We discuss Project Triangle Strategy’s demo and more on this episode of Waypoint Radio.
You can subscribe on Apple Podcasts, Google Podcasts, and Stitcher. If you're using something else, this RSS link should let you add the podcast to whatever platform you'd like. If you'd like to directly download the podcast, click here. Please take a moment and review the podcast, especially on Apple Podcasts. It really helps.
Interaction with you is a big part of this podcast, so make sure to send any questions you have for us to email@example.com with the header "Questions." (Without the quotes!) We can't guarantee we'll answer all of your questions, but rest assured, we'll be taking a look at them.