The cover of Schartmann's book
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It is exactly this innovation that Kondo stresses in his many press appearances: "the [Super Mario Bros.] music is inspired by the game controls, and its purpose is to heighten the feeling of how the game controls." In essence, if music does not reflect the rhythm of the game, and, by extension, that of the gamer, it becomes background music. Unfortunately, it's quite difficult, if not impossible, to identify the exact mechanisms by which Kondo's music meshes with a player's movement. But that doesn't relegate his philosophy to the realm of esoteric hullaballoo by default. When I play Super Mario Bros., the music is always eerily in sync with my on-screen marionette. Individual experience aside, Kondo was convinced that game sound could lessen the gap between Mario and the hands that move him. With Kondo's visionary techniques, players do more than control a character on screen; they form an intimate bond with it—a bond forged by the motional spark at the heart of Kondo's music.On Motherboard: Mario Has Become Self-Aware
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Koji Kondo's 33 1/3 book on the Super Mario Bros. soundtrack is published by Bloomsbury on the 16th of July. More information here.@MikeDiver / @VICEGamingRecently posted words from VICE Gaming:One Night in the Insane Video Game Arcades of AkihabaraMission Imperfection: A Love Letter to 'GoldenEye 007'How 'Your Sinclair' Magazine Changed Video Game Journalism Forever
