'GoldenEye 007' gameplay screencap (from a modified PC version, for sharpness) via YouTube
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The Egyptian level of 'GoldenEye 007'One of your objectives is to retrieve that most prized of in-game weapons, the one-shot, one-kill Golden Gun. It's contained inside a glass case, in the centre of what appears to be a featureless room. But the floor tiles are actually pressure-sensitive – to unlock the box containing the gun, you must walk towards it in a specific pattern. Make a single wrong step, and four sentry turrets will appear from the walls and kill you.It's an objective to be resolved, a concrete task for the player to visit and complete, and so it's emblematic of the revolution GoldenEye started in regards to how games are linearly structured. Today, whether a person is frustrated or thrilled by the rollercoaster design of shooters, they have GoldenEye to thank. That's the game's basic legacy.The Golden Gun room is also so colourful. It's the crystalline example of GoldenEye's strange, distinctive flavour, its capacity for both novelty and aesthetic flair. Like the paintball cheat, Natalya's AI or the hilariously rigid karate chop attack, the Golden Gun sequence is a part of this game's incredibly strong, but not always purposefully styled identity and character. As much as what was supposed to be there, this game's personality rings out because of its flaws.
Natalya and Bond, screencap via YouTube
There are glitches, errors and unfathomable moments, but over time – even at the time – they've become central to why I (and a lot of other people) remember GoldenEye fondly. This game is imperfect, but its imperfections are unique and amusing. You adore it not despite of its shortcomings but because of them. And to that extent, perhaps more than any other video game, it feels like a friend.On Motherboard: You Can Now Play the Bible Game Nintendo Didn't Want on the SNES
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