
id software and John Carmack release Wolfenstein, considered by many to be the granddaddy of the first-person shooter genre of video games. 1993 - Doom
On December 10, 1993, id software unleashed Doom and games were never the same again. Doom was like the Pac-Man of action games, and took the engine that powered Wolfenstein to the next level. It’s been estimated that over 15 million copies of Doom have been downloaded off the Net. 1994 - Doom 2
Better graphics, more complex levels, and multiplayer death matches. This was to Doom what Champion Edition was to Street Fighter, or Ms. Pac-Man was to Pac-Man. One look at that first level with the misty mountain in the background and most people were hooked. Doom 2 also set the trend for id to start licensing out their technology as an engine for other games. 1996 - Quake
Finally a true 3D action game. While the Doom games were technically “2 1/2 D,” Quake was truly 3D and had full Internet multiplayer support. Online gaming got the shove it needed to really break out, and the single-player experience was really fucking cool. The creature and level design were second to none, and the Trent Reznor soundtrack added to the overall creepy experience. 1997 - Quake 2
Quake 2 drastically improved the multiplayer aspect, allowing up to 32 players to compete online. Support for OpenGL 3D cards, 16 bit textures, and real-time lighting effects essentially defined what a 3D game should look like. Many games used the Quake 2 engine, most notably Valve’s classic Half Life. This game was so the shit that people were going out and buying new systems just to play it, a trend that Doom 3 designers are literally banking on. 1999 - Quake 3
A pure online game. Quake 3 didn’t really have a single-player mode, as it was designed as a multiplayer death match game. People are still playing Quake 3 three years after its release as it is still one of the most fast-paced addictive first-person shooters on the market. Many game developers have used the Quake 3 engine as the basis for their games, most recently Max Payne, Jedi Outcast, Return to Castle Wolfenstein, and Allied Assault. Many video card manufacturers still use Quake 3 as a benchmark for performance and framerate because it kicks ass. The question is: How much ass can an asskicker kick if an asskicker runs out of cash?