Stephen Lea Sheppard
My long perspective on the Zelda series is this: There are hits and there are misses, and just because the latest installment is the latest doesn't mean it's the best one yet.
"Saints Row: The Third" could be described as "Grand Theft Auto" with all the bullshit replaced by awesome. Or, alternately, "Grand Theft Auto" as envisioned by concerned parent groups.
"The Elder Scrolls V: Skyrim" is the reason I'm upgrading my computer this weekend.
"Batman: Arkham City" is a worthy followup to 2009's "Batman: Arhkam Asylum," but not quite the perfect supergame I was hoping for.
"Gears 3" plays like a polished "Gears 2," which played like a polished "Gears 1." It's popcorn gaming, but I think that's exactly what they were going for.
In "Resistance 3," 90 percent of humanity is dead, and the survivors are living in squalor underground, evading human-alien hybrid death squads.
"Bodycount" is an FPS. I am tempted to make the preceding sentence, and the legally-mandated italic paragraph way down at the end of this thing, my whole review.
El Shaddai: Ascension of the Metatron is a beautiful little art game with brawler mechanics.
Amnesia is a first-person horror game with no combat, which is not to say no danger. You play a man named Daniel with no memory of who he is, who wakes up next to a note and an empty bottle in a largely abandoned, collapsing castle.
Michael Gagné did a series of MTV shorts called Insanely Twisted Shadow Puppets, and now he's done the visual design for a video game.
From Dust is a decent short god sim that would really benefit from being much larger and running on the next generation of game hardware.
F.E.A.R. 3 is a horror-themed co-op shooter featuring two main characters: Pointman, the nameless protagonist from the first game, who has the ability to slow down time, and Paxton Fettel, Pointman’s dead brother, a ghost who can blast, levitate...