CYBER: How Corporations and Governments Use Games to Control Us

As games have become more popular, gaming has infected every aspect of our life. That’s not great.
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Hacking. Disinformation. Surveillance. CYBER is Motherboard's podcast and reporting on the dark underbelly of the internet.

Do you ever feel like you’re being played? Like the people who run the world have got you on a treadmill that’s feeding you just enough rewards to keep going. Gold stars on your attendance sheet at elementary school. Apps that encourage you to run by pretending you’re fleeing zombies. Bosses that keep track of everyone’s progress in a public spreadsheet, pitting employees against each other.

As video games have gotten more popular, the world of flesh and blood has adopted some of its aspects. Not all of them are good. Gamification is here, all around us, and the powers that be are using it to keep us in line.


On this episode of Cyber ex-neuroscientist, current game developer, and best-selling author Adrian Hon talks about gamification with us. His newest book is You’ve Been Played: How Corporations, Governments, and Schools Use Games to Control Us All.

Stories discussed in this episode:

What Alternate Reality Games Teach Us About the Dangerous Appeal of QAnon

We’re recording CYBER live on Twitch and YouTube. Watch live during the week. Follow us there to get alerts when we go live. We take questions from the audience and yours might just end up on the show. 

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