Tweet Land - The first set of games that play with reality! from Tweet Land on Vimeo.The teaser for this up-and-coming progressive social media game opens with a tantalizing question: “What would happen if what people share on their social networks turns real?” Enter TweetLand: A virtual space where, its founders explain, “the number of games can be as many as the thousands of conversations that appear on the web daily.”Here’s how it works. When someone tweets, no matter how distant they are from the game player, the utterance will unfold in the game. This principle applies equally to the profound and the mundane. TweetLand contains two games: Route 140, a racing game where cars are assailed by incoming tweets, and Lovecity: "a “beat ’em up”-style interactive playground. If someone tweets about traffic, you’ll find yourself caught bumper-to-bumper. If someone tweets about hate, they’ll send bullets flying your way. For those of you who are still hesitant to jump on the overshare bandwagon, no worries—no Twitter account is required to play, the game is affected by the most recent tweets from Twitter.Conceived and developed by six Costa Rican friends who share a love for gaming and social media, “TweetLand was born on the day that we started thinking how fun it would be that people’s comments on social networks could turn real, and best of all, if one could play with that,” the founders explain in the video embedded above. They’re working with a retro visual aesthetic, and are composing the soundtrack themselves. The plan is for the game to operate on both iPhones and web browsers.Fundraising has proven to necessitate a bit less independence, though. So the group created a Kickstarter page for TweetLand, allowing supporters across the world to finance the project. They’re calling for $7,000 to get the game up and running. Donors of $5 will receive a free download of the game when it’s complete, and donors of $15 can beta test the game while it’s still in development. Many more perks are available for more generous donors.TweetLand raised 50 percent of the fundraising goal on its first week on Kickstarter, but they still need more help. We recommend that you contribute now–because this game is on the fast track to becoming a phenomenon, and you might end up having to fend for yourself when we tweet zombies at you.Follow TweetLand on Facebook, Twitter, and Tumblr for updates on the game’s progress.
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