A screenshot from 'Call of Duty: Infinite Warfare,' courtesy of Activision
Because, you see, water in space wouldn't splash on anything, ever, because it almost instantly turns to ice. After it boils, that is. It's complicated. Just ask any astronaut who's seen his or her piss expelled into the near-perfect vacuum of space.It's not all zipping between shattered parts of busted-up spacecraft and popping rounds off floating foes, as seen in the palpitations-all-up-inside-you trailer that ran at Sony's E3 2016 showcase (words on which can be found here). In a cozy room at the Los Angeles Convention Center, I get to see both the previewed-already "Ship Assault"—I'll get to that in just a moment—and "Black Sky," which is staged in Geneva, near-or-maybe-not-so-future style. Here, the player is initially on the ground, standard CoD vibes abounding. Except the assailants swarming the city via dropped pods from above are a mix of humans and robots, sparking blue electricity as their American backwater mailbox heads are popped like Monster cans in lava."You," a guy called Nick Reyes unless I misheard (the internet confirms my hearing is sound), are joined by crew mates, including what looks like a robot buddy of your own. Nick has the ability to call in a nearby air ship to unleash bullet hell on clusters of enemies, aiding his progress toward a tower under siege. He can hack enemy bots, too, causing them to self-destruct, which can bring down entire ships with one simple command (or maybe two: one hack, one oh-shit-there-she-goes) of no-human-causalities aggression. Come the end of this section, through shrapnel-peppered European streets and brick-walls-like-colanders buildings, Nick and company leap into atmosphere-breaching crafts, and it's into a different assault phase we go: rockets locked onto some sort of battle cruiser until it makes like a firework and explodes, burning itself out against the big black.
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