Watch Dogs 2 already "leaked" ahead of its official big-deal reveal at E3 2016 next week, and now comes Injustice 2, the sequel to 2013's DC-superheroes-and-villains beat 'em up Injustice: Gods Among Us, made by Mortal Kombat studio NetherRealm.
Here's its debut, cinematic ("not actual gameplay"!) trailer. It features a lot of characters you know punching and kicking other characters you sort of probably know but care less about. There's Batman. Superman. Supergirl. The Flash. Do people like The Flash? I'm never sure. Is that Aquaman? I'm too used to seeing him in LEGO Dimensions. Anyway, Injustice 2 is promising the biggest roster of DC fighters yet seen in, um, a DC fighting game. Have a look. Lasers!
Now, I get why Batman needs some protection—he's just a man in a suit, famously. Well, a psychopath in leather and rubber. But Superman? The Man of Steel? What does he need to clad himself in metal for? Something, something, Kryptonite, I suppose. I'm not vibing the armor, is what I'm saying. It's too Transformers-y.
NetherRealm's creative director, Ed Boon, has been bigging up the game, naturally, saying (via Videogamer.com): "In Injustice 2, we are introducing new features that will change the way fans play fighting games. We're always interested in pushing the genre forward and allowing players to customize and level-up their favorite DC Super Heroes and Super-Villains is a significant leap."
It will "change the way fans play fighting games." So, like, how? Are we going to be controlling Gorilla Grodd with our feet? Is the game set to best of five contests by default, rather than the standard three? This kind of vagueness isn't helpful at all, Ed. Now go away and think about what you've done.
Oh, hold on. There's something here about being able to personalize your fighter with different gear "load outs." Does no other fighting game already do that? I mean, surely, one must.
Injustice 2 will come out sometime in 2017 for PlayStation 4 and Xbox One, with no official word yet on a PC version.