Watch: Waypoint speaks to Nintendo's Reggie Fils-Aimé at E3 2017
But to leave them unstocked is to suffer in the field, as your town, your oasis in the middle of an otherwise pretty inhospitable desert, effectively has a happiness meter—and the higher that is, the more extra health points you (and your party of up to three) receive on leaving its sanctuary for exploration and combat.
Edith Finch is a brief game, which is a motivator for anyone who's time poor through work and family commitments—oh, hi there. But it's because of the terrific and moving story, magically articulated through ever-changing means of interaction, that one sticks with it—not just because its credits will roll sooner than you'll get Tethu some new threads in Ever Oasis. Edith Finch is a masterpiece of "what's next" intrigue. It keeps you guessing—but most of the time, expectations will land nowhere near what it delivers. It feels legitimately unprecedented in its presentation, and that's the most brilliant fuel for momentum.Grezzo's new game, in contrast, never shakes free of its twin sets of influences, from the community harmony precedent and the sword-swinging action-RPG games of Ishii's past. It never rises above them. Any old-timer like myself looking for a game that evokes the same feelings that Secret of Mana did will likely be left wanting—although the nostalgic thrill of seeing a trio of adventurers out there together does initially bring back warm memories of Randi et al. (Haha, Randi.)Maybe these are unfair comparisons— Ever Oasis isn't a similar experience to either BotW or Edith Finch, and isn't pitched as an alternative, or complementary experience to either. But when I think about what drives me to stick with a game, to get into the heart of it, maybe even to see it through, it does come down to motivation and momentum. Which is probably why I'm belatedly loving 2014's Wolfenstein: The New Order, right now. I can't remember the last time I played a shooter that so elegantly laid out its reasoning for your actions, its crystal motivation, and staged them across such an exciting and varied campaign, its electric momentum.Again, it's not a meaningful comparison, triple-A FPS to handheld RPG. But of that and this, I definitely know which I'm going to finish first. Which is saying something given that, of the two genres, I'm always more willing to go on an adventure.
Related, on Waypoint: 'What Remains of Edith Finch' Perfectly Illustrates Gaming's Storytelling Power