If there was one word you’d pick to describe Monster Hunter games, it would probably be “deliberate.” Every choice you make in Monster Hunter has to be extremely deliberate, each swing of your weapon, the choice of gear, which monsters you’re going to hunt. Normally, any aspect of speed or agility is left to the monsters, their ability to move quickly makes them terrifying, especially as they grow in scale. For Monster Hunter Rise, they’ve decided to give some of that agility to the hunters. The new wirebug system adds extra movement options through a limited use grapple that can pull you through the air or across the ground with lightning speed, and a new mount gets you from camp and into the fight faster than ever before. Between those new movement options, expanded movesets for each weapon, and a Japanese medieval folklore setting , Rise feels faster and a bit more fantastical than Monster Hunter World. We discuss the differences between the two games and more on this episode of Waypoint Radio.