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"Yes, the 32X was largely a complete disaster. Yes, it was probably a bit of a misguided rip-off. Yes it had a crushingly mediocre library of software. But when I think back to those initial moments of shock and wonder, edging my way through DOOM's claustrophobic, blood-soaked corridors, playing 'endurance sessions' in the pitch black with my little brother, fleeing in terror from Barons of Hell, Cacodemons, and the ever-intimidating presence of Pinky, I can't think of a better way to have experienced a first-person shooter for the first time."Snap. DOOM on the 32X was my formative FPS experience, too. And for what it was, it felt just right. It didn't need to be anything more. Today, we're so quick to look for fault in video games, to argue about elements that might not even be there, chasing socio-political discussions down blind alleys in pursuit of having anything at all to say, for better or worse. DOOM was streamlined, stripped raw, right down to the very base appeal of the FPS genre: point that gun, kill that thing, move on. It didn't need anything else, and whether you were clicking a mouse or mashing a pad, the how mattered less than the now. Because let me tell you: when you were inside DOOM for the 32X, at a time when the PlayStation was something only the rich kids had and Xboxes were the stuff of pure fantasy, there was nowhere else you'd have rather been.New on VICE Sports: The Day England's Footballers Gave the Nazi Salute
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