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And now Itagaki has turned on the very procedure of how the gaming press tackles new titles, reports MCV. "I'm going to guess that most people reviewing the game weren't given a chance to evaluate it properly," he posted on Facebook. "We designed the online multiplayer to be enjoyed with tons of people, but it seems dozens of reviewers were only allowed to try the game in a closed environment. As you can imagine, no one can effectively evaluate the playability of multiplayer games under these conditions."Except, actually, of course they can. Now that Devil's Third is out, at retail, owners can indeed enjoy its multiplayer element in the company of literally tens of other players. It doesn't change a thing, and while reviewers did experience the mode under certain restrictive conditions, the gameplay remains the same. This is a tremendously dated shooter whose multiplayer component, while undeniably more fun than its solo campaign, is still extremely flawed. Weapons clip through the environment, revealing your position to opponents, and it features microtransactions, FFS.Before its release, there was the most slender of suggestions that Devil's Third, having overcome so many unfortunate setbacks to even come out, could become something of a cult hit on a system seriously lacking titles that aren't Mario-related in some way. That it might be a fun, but disposable, flashback to macho shooters of yesteryear, steered by a past master of the action genre. But it's not. Really, it's not, and if anyone's telling you otherwise, ignore such gibberish. Want an online shooter for your Wii U? Get Splatoon. Want a broken game that still has a certain, I don't know, nostalgic charm to it? Get Sonic Boom: Rise of Lyric. Okay, don't get that. Just don't buy shit games, yeah?New on Motherboard: Jimmy Kimmel Is Battling Gamers for Most Clichés Dropped in One Week