Though Nick Taylor was first introduced to generative art around six months ago through Processing, he has since exponentially polished his skills as a designer of programmed tapestries. What started as tinkering with the sketches over at OpenProcessing, is now a rich exploration of the power, precision and complexity which first drew him to programming. If these were the type of tapestries one hangs on walls, their radiance gives the sense that not even a layer of dust could dull them.
That confident use of color—which, no doubt, is the bait that hooks his viewers—is what Taylor believes “sets apart the best abstract artwork from the rest.” That is why he follows the example of palette wielders like Andy Gilmore, Adhemas Batista and Joshua Davis. With Processing as his tool, he “has the ability to manipulate and switch color schemes very quickly which greatly speeds up the coloring process.” That can result in this:
Since a majority of his work is vector-based, he also relies on the power of Illustrator, and resorts to Photoshop for texture work and required editing. Both especially come in handy when following patterned designs as seen below.
His most impressive series to date, Coded Canvas, relies on these techniques and is a project that was initiated by the discovery of Richard Marxer’s Geomerative library. As Taylor states, “It's a fantastic library, which I would highly recommend experimenting with!” Get to experimenting, people.