But LARPing's innate meritocratic structure means that a man or woman's rise to the top has nothing to do with gender. It's to do with talent, experience, knowledge, and ability. People can choose their characters, pick skills, and decide whether or not to 'monster' (playing the bit parts, strangers, and dead bodies that players encounter to keep the plot moving) or fully immerse themselves in play.
Themes within a game that might make people uncomfortable—torture, rape, and other triggering topics—are fiercely debated on forums and message boards. Real effort is made to ensure that everyone feels comfortable while allowing a particular narrative to pan out realistically. A 'lines and veils' practice is often put into place, where players can outline their boundaries and subjects that they would prefer not to get involved with before they start play.While it's a freeing and inclusive hobby, it's of course not immune to ridicule. But who decided that play stops the moment you've got a checking account and a nine to five? When my flatmate said she occasionally went into the woods with a sword, I sort of laughed. Now I wish I could go back in time and high five my mate; she was having way more fun than me, sat in my bed watching reruns of Colombo all day.
**Read More: The Women Pushing Gender Out of **Gaming