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'White Night' trailerIt's not just the ghosts that block your progression, your search for someone, anyone to help you—the mansion is filled with puzzles, and OSome aren't about to hold the player's hand with convenient mini-map markers to point a path to solution." White Night is an old-school game, and it's not meant to be friendly," says Renard. "It's meant to scare you, to immerse you through a deadly night filled with ghosts, pain, obsessions, tears, and blood. The only good thing is that it keeps it elegant, and offers a light that is as beautiful as it is rare. [Those of us who made this game], we are all in our 30s, and we have played games that weren't meant to be finished [just] because you had bought them. That was a time of patience, of tenacity. In White Night the challenge is there, it just needs some reflection. But, of course, the darkness is dangerous wherever you go."That elegance is presented through the visuals—at times stunningly beautiful on the PS4 version I'm playing through (I've not finished, yet)—and the snatches of vocal jazz that filter through the score's subtle transitions from calm into dread, implying the imminence of danger. The player's character soon catches a glimpse of the seemingly benevolent spirit of a late jazz singer ( pictured below), and she provides not just directional assistance also but drops useful items.
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