Image courtesy Klei Entertainment
In our latest Waypoint 101, Austin, Rob, Patrick and myself dissect the design ethos and over-the-top Ninjitsu stylings of Klei Entertainment's 2012 stealth platformer Mark of the Ninja. We talk about its strengths—particularly it's very parseable design and complex puzzle-room approach to stealth—its weaknesses, and its story and style. Then we dip into the question bucket to consider whether this Mark has aged particularly well, or is showing up a little long in the tooth or slow on the draw.You can subscribe on iTunes, Google Play, and Stitcher. If you're using something else, this RSS link should let you add the podcast to whatever platform you'd like. If you'd like to directly download the podcast, click here. Please take a moment and review the podcast, especially on iTunes. It really helps.Interaction with you is a big part of this podcast, so make sure to send any questions you have for us to gaming@vice.com with the header "Questions." (Without the quotes!) We can't guarantee we'll answer all of your questions, but rest assured, we'll be taking a look at them.Have thoughts? Swing by Waypoint’s forums to share them!
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