A screen shot from a very old version of Duke Nukem Forever. Image courtesy of Gearbox Publishing
The original PC Gamer cover for Duke Nukem Forever from 1997. Image courtesy of Half-Life Inside
The game was to be built on id Software’s cutting edge Quake II engine. ”What more can players ask for than combining the technology of Quake with the attitude and interactive gameplay of Duke Nukem!" said Broussard in the release, before revealing the decision to work with id Software’s technology, rather than 3D Realms’ in-house engine, was to give the studio’s other upcoming video game, Prey, breathing room.“Our goal is to release Duke Nukem Forever no later than mid-1998 and Prey late that year,” said one woefully optimistic Scott Miller in a separate news release at the time.This was an era when huge video games were made in less than 24 months, but Duke Nukem Forever would not actually ship for more than 10 years. Prey would take a little less than that, though 3D Realms would be forced to contract a different studio to bring the idea to life. Gearbox, the studio behind Borderlands, bought the property and shipped a “finished” version of Duke Nukem Forever in 2011. In the process, 3D Realms eventually went out of business.“That Duke Nukem Forever would never release literally never occurred to us,” said Bates, whose PC Gamer cover story ended with the line “we’re not fortune tellers, but we have every confidence Duke Nukem Forever will be one of the biggest—and perhaps the best—titles of 1998.”“Duke Nukem Forever—or at least the version of the game that's in that 2001 E3 trailer—has haunted a generation of people who grew up playing Duke Nukem 3D.”
A screen shot from Duke Nukem 3D. Image courtesy of Gearbox Publishing
A screen shot from the original version of 'Prey' in the late 90s. Image courtesy of Bethesda Softworks
Once of the deleted tweets from former programmer Brandon Reinhart.
“Maybe for some it had become their white whale and what eventually shipped was not THEIR whale, in their eyes. And they ain't wrong. The game that ultimately shipped was not what we were making back then.”
Another screen shot from that fabled early version of Duke Nukem Forever. Image courtesy of Gearbox Publishing
