"During the early portions of the game, Watch Dogs 2 communicates that it is—for better or worse—going to try to engage with questions of identity and marginalization. The catalyst for Marcus joining the do-gooder hacktivist collective called DedSec is that the crime-stopping (and privacy invading) CTOS software suite determined that he was a criminal because he fit a profile: Young, black, and in the wrong places at the wrong times."
Interestingly, and effectively, the game actually makes systemic racism an actual mechanic in the world—one that directly impacts the gameplay. When protagonist Lincoln Clay (a black dude in the 1967 southern city of New Orleans New Bordeaux) is in a rich, white neighborhood, the police are more likely to be watching him. They look for him longer, and generally act more vigilant, reinforcing the idea that those cops don't think he belongs in those areas."I wouldn't say that we're deconstructing the Mafia, but we're using Lincoln as a perspective to look at them from the outside, to look at them through the issues you described, like systemic racism. What happens when the devaluation of black lives—the devaluation of an entire people—intersects with crime?"
Related, on Waypoint: Why our vote for "Cutest Couple" matters beyond the "aw" factor.
The explicit story content of the game belies a care and desire to engage with these characters—and their deeply racist, sexist, homophobic world—but this one mechanic spoke volumes without having to say a word.