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Tech

Taking A Break From Portal 2 To Talk About Portal 2

I finally got a chance to plunge into the game in a serious way, but I’m stuck on the goddamn moondust-gel level and very frustrated, so I’m taking a break to write this. It’s been a pretty great experience. They’ve unfolded the universe both in...

I finally got a chance to plunge into the game in a serious way, but I'm stuck on the goddamn moondust-gel level and very frustrated, so I'm taking a break to write this.

It's been a pretty great experience. They've unfolded the universe both in terms of geography and history, and they've done it well. Whereas #1 was pretty clautrophobic throughout, #2 moves you from claustrophobic traps to agoraphobic ones, to weird ominous empty airy waiting rooms. It's awesome. I'm not going to say much about the historical dimension because I don't want to spoil anything, but it's got real substance and humor.

Speaking of humor, they're trying a bit too hard with the jokes. They tend to flatline in tone and content in each phase of the game, whereas, if I'm remembering right — which I may not be — in the first one you never knew quite what you were going to get from your disembodied interlocutor, which gave the interaction a sense of shape and build.

I still think you should play it; only after playing the original, though. Together, they really are a high point in my experience of the new kind of narrative you can only get in video games.

- Ben Nolan / Brutish & Short

Connections:
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