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But within that experience there's a rare commodity in video games: truth. Dark Souls just fucking hurts. And even the parts that seem like closure are never true resolution. You finish the game and your character, finally, gives their life to re-ignite the world. You've done it! But then the main menu reappears and there's the option for New Game Plus. It doesn't stop. It never stops. Dark Souls, like living with this voice in my head—like life, in general—is fucking painful. And I admire it, so much, for not succumbing to easy sentiment or trite conclusion, for being, essentially, a simulation of life's unfairness.Some people describe Dark Souls as masochistic. I don't. For me, it's a victimizer, a real piece of work. Arbitrarily, it picks on you, admonishes you and hurts you. It's my experience of being dragged through town, shoved in the car, driven back home, and made to go to bed, just because dad saw something that reminded him of mom, rendered in a video game. It's just pain and punishment, dished out on a whim, to people who most of the time don't deserve it. It makes you hate yourself for something you didn't do wrong. By that measure, Dark Souls is as close as video games have come to representing life—or at least, a large portion of mine.Follow VICE Gaming on Twitter.New on Broadly: Shifting Voices as a Trans Person