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•Making use of easily readable fonts
•Providing high contrast between text and background
•Ensuring interactive interfaces are properly spaced, particularly for touch screens
•Suppling pre-recorded voiceovers for any text in the game (including menus and installers)Sound•Creating different volume controls for sound effects, background, music, and speech•Making sure any information relayed via audio is also reinforced with text or visuals•Having a visual means of communication in multiplayerPhysical and Motor•Utilization of re-mappable controls•Making sure every part of the user interface can be utilized with the same input methods as the gameplay itself•Limiting multiple simultaneous actions (i.e. multiple repeated swipes)•Utilization of non-traditional input methods such as speech or gesture commandsCognitive•Including tutorials of varying complexity•Letting users progress through text prompts at their own pace•Providing a clear indication of interactive and non-interactive game objects•Using a clear narrative structure, and including summaries of progress•Allowing users to replay any unlocked narrative or instruction•Creating levels of gameplay that can be adjusted for sophistication and complexitySpeech•Making sure that speech input is not required, instead included as supplementary•Supporting text chat in addition to voice chat for online multiplayer•Utilizing more advanced speech detection algorithms that allow for accents, regional dialects, and other variations in speech
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