All screenshots via Playtonic.
In the middle of everything going on in LA for E3, though, something maybe even more exciting to gamers who can fondly recall Rare's glory years of Banjo-Kazooie, Donkey Kong Country, GoldenEye 007, and Conker's Bad Fur Day happened online, away from all the glittery press conferences. The Kickstarter for Playtonic's new 3D platformer Yooka-Laylee ended, netting its small team a little over £2 million [$3 million] in crowd-funded finance. That's not a small bit of change—Playtonic's success is huge, with Yooka now holding the record for the most successful British game on Kickstarter.Playtonic is a team made up of creative sorts who once worked for Rare. The company's project director Chris Sutherland was lead engineer for the Leicestershire legends, character art director Steve Mayles designed both the stars of Banjo-Kazooie and the Kong family for the Country series, and MD and creative lead Gavin Price was a designer on titles including Viva Piñata and, again, Banjo-Kazooie. It's no surprise whatsoever, really, that the forthcoming Yooka-Laylee bears more than a passing similarity to the N64 classic that VICE Gaming claimed was more important thanMario 64.The reaction from the team when the Kickstarter countdown hit zero? "Easy," says Playtonic writer and editor Andy Robinson. "We should do another one."Despite their success, the through-line in my conversations with Playtonic is their small team mentality. Price repeatedly points out to me the virtues of working outside a massive corporate environment, a sentiment echoed by the rest of the office. Appropriately, when I meet Robinson and veteran ex-Rare composer Grant Kirkhope at the LA Convention Center, home to E3, we sit out in the open, on the cement floor in a small pocket of hall space not dominated by massive booming publisher booths.
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The original Trowser, as drawn on a Post-it.
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Yooka-Laylee is certainly Banjo in spirit, an answer to so many fans wanting more of that essential Rare magic. But what if Rare themselves were to reboot a series last seen in 2008 with the Xbox-exclusive Nuts & Bolts? Kirkhope isn't sure that a new Banjo game 'proper' is something he'd want to see. "I almost feel like, with Banjo-Kazooie, you already know the moves. What can you do that's new with them? We'll have to see. If it ever happens."Rare actually did show a new Banjo of sorts earlier this year when they demoed a Kinect-controlled flying game at SXSW in March, though its basic design makes it unclear whether it's something actually in production (particularly given the assuredly studio-wide effort for Sea of Thieves).Either way, Playtonic is hitting all the right buttons already. "It's got all the Banjo-Kazooie feel," Kirkhope says of Yooka-Laylee, and I can only agree with him. Your move, Microsoft.Follow Steve Haske on Twitter.On Motherboard: Unbeatable 2D Platformers Are All the Rage