“I have geometry [class] first period,” he said. “I was in class, and some kid was on my website. I'm like, ‘Oh, are you on Geometry Spot?’ My geometry teacher looked up, and I was like, ‘Oh, I made that one.’ And then my geometry teacher asked me, she was like, "You write stuff about geometry?" I'm like, "No, it's a gaming website,’ and she started laughing.”
“I was at school, and someone said, ‘That's a cool website, but why don't you add games to it that we can play in school?’”
“If I am trying to instill good work habits in students, and one day, they will become adults that will have access to these devices in the workplace, they need to learn how to practice moderation and restraint now,” said one teacher, who asked to be anonymous because they were not authorized to speak publicly. “This goes hand-in-hand with how I usually give students plenty of time to get their work done during class. So if that means they choose to spend that time playing stupid browser games instead of getting their work done, then they’re giving themselves homework and hopefully they learn from it for next time.”Kaminetsky said school was difficult whenever it didn’t feel “valuable,” which is what led to distractions like learning how to program video games. That “distraction” turned Kaminetsky into a video game developer all the way back in high school, centered around an attraction to racing—drifting in particular. In college, Kaminetsky would often find themselves leaving lectures to hang out in the library, where they’d work on their game and show it to people.
“I don't think we should ban games or other things that might distract students. Rather, the problem is that the educational process is organized with the expectation of the same perception by students, but it's not effective for everyone.”