On Waypoint Radio, Behind the Scenes With Neill Blomkamp and the Playdate

On this episode of the podcast, how the Playdate got its crank, and filmmaker Neill Blomkamp ('District 9') on building game narratives.
Image of a Playdate Console next to a photograph of Neill Blomkamp
Images courtesy of Panic and Columbia Pictures

We've got a special double interview pod today!

First up: Patrick chats with Panic's Cabel Sasser and Arisa Sudangnoi about the development of the Playdate, the boutique handheld with a crank. They go over how the project started, what working on one thing for nearly a decade is like, and personal crank stories. Then, Rob and Patrick sit down with filmmaker Neill Blomkamp to talk about his involvement with Gunzilla Games and their new Battle Royale game Off the Grid. They touch on the transition from film to game production, Neill's background in games, and how they plan to imbue their multiplayer game with narrative.


You can subscribe on Apple Podcasts, Google Podcasts, and Stitcher. If you're using something else, this RSS link should let you add the podcast to whatever platform you'd like. If you'd like to directly download the podcast, click here. Please take a moment and review the podcast, especially on Apple Podcasts. It really helps.

Interaction with you is a big part of this podcast, so make sure to send any questions you have for us to with the header "Questions." (Without the quotes!) We can't guarantee we'll answer all of your questions, but rest assured, we'll be taking a look at them.

Have thoughts? Swing by the Waypoint forums to share them!