It may technically be a "golf game," but 'What the Golf' does not care what you think it is. 'What the Golf' does what it wants, and it's one of this year's funniest games.
It's not a seamless transition from an iPhone to an Apple TV, or from a touch-based interface to a controller. And cloud saves are a problem.
When it comes to developers getting paid, we don't know what we don't know.
If “engagement” and “time spent” are the metrics of success, won’t that just lead people to make games that encourage it?
In another world, 'Grindstone' is a cool idea undercut by frustrating and intrusive microtransactions. Here, you're allowed to focus on the game. What a concept!