Screen shots do not do 'ScourgeBringer' justice. You need to see this game in action.
'Dead Cells' was made in an environment where workers shared equal power, equal pay, and equal profits. That's not how things will work at the new studio, Evil Empire.
Not everyone knows what a nose tackle does, but that doesn't mean Eddie Goldman isn't deserving of recognition! Also, our games of the year, I guess?
There are moments in life that change you. Some obvious, others subtle—influence only obvious in retrospect. But in my life, each radically shifted how I came to think, write, and report about games.
I finally beat 'Dead Cells' last week, but it didn't happen the way I expected. It happened with a community who was helping (and hurting) me the whole time.
On Waypoint Radio 180, we talk real-life fighting games, tactics holes, and HARDCORE gamer marketing.
If I had my way, I'd play 'Dead Cells' the same way over and over again. The game won't let me.
Wrecking through 'Dead Cells' wouldn't be nearly as enjoyable without the people cheering me on.
There's basically one every week until August is over.