These excerpts from the new book 'Independent By Design: Art & Stories of Indie Game Creation' focus on three studios revolve around singular partnerships.
The debut game by The Chinese Room makes us confront our cosmic smallness. Also you walk a lot.
The lack of religious engagement in games is frustrating, because it's an avenue of human experience that the medium could certainly do justice to.
How would today's gaming landscape be different if the first-person puzzler, not the gory shooter, had been the most important game of the 1990s?
The upcoming title from Simogo is a "challenge-free experience in which you explore a nonlinear story through words, music, sounds, and illustrations.” Sounds sort of like a jumbled-up book.