Dishonored 2
The Original ‘Deus Ex’ Design Document Is Fascinating Reading
If you want to see what designers are thinking before they actually build a game, read this 64-page vision for Deus Ex.
We Talk About Election Results And Being A Jerk In ‘Dishonored 2’ On Waypoint Radio
For many, it’s been an unexpectedly dark week, but the sun is still rising and we’re still playing video games. Join us.
Continuing the Tale: In Conversation with 'Dishonored 2' Director Harvey Smith
Presented by 'Dishonored 2'. We speak to the game's director about the challenge of making a sequel when you never planned for one.
Carving a Path: In Conversation with 'Dishonored 2' Designer Dinga Bakaba
Presented by 'Dishonored 2'. We speak to the designer about accommodating different play styles in the same game.
These Radical Rulers of History are the Real Emily Kaldwins
Presented by 'Dishonored 2'. Emily Kaldwin is the rightful heir to the throne in 'Dishonored 2', but she'll have to fight to get it. But she won't be the first to do so.
The Propaganda and Branding of ‘Dishonored 2’
Presented by 'Dishonored 2'. Jean-Luc Monnet, the game's assistant art director, explains a little about the game world's posters and advertisements.
We Talk Horror And Sequels With Harvey Smith On VICE Gaming’s New Podcast
With a little over a month to go until Dishonored 2, the game's creative director joins Austin Walker and Patrick Klepek for a lengthy discussion.
What Do Game Developers Actually Get Out of Game Conventions?
We went to EGX in Birmingham to ask a host of video game makers about the stress, strains, and strengths of the modern convention.
What Do Game Developers Actually Get Out of Game Conventions?
We went to EGX in Birmingham to ask a host of video game makers about the stress, strains, and strengths of the modern convention.
We Talk Horror And Sequels With Harvey Smith On VICE Gaming’s New Podcast
With a little over a month to go until Dishonored 2, the game's creative director joins Austin Walker and Patrick Klepek for a lengthy discussion.
Playing the Stealthy 'Dishonored 2' Like 'Bulletstorm' Is Very Fun
Playing Arkane's sequel with non-lethal precision is rewarding—but piling up the bodies has a wicked appeal that's oddly familiar.
Playing the Stealthy 'Dishonored 2' Like 'Bulletstorm' Is Very Fun
Playing Arkane's sequel with non-lethal precision is rewarding—but piling up the bodies has a wicked appeal that's oddly familiar.