After spending three hands-on hours with the game, I know that it's made some big leaps mechanically. But narratively, it's hedging its bets.
It can be a bummer to watch your fave change, but games are better for experiments and new ideas.
On the eve of E3, we're looking at a game that threw out conventions.
There’s a great opportunity here for Ubisoft to use the state as an allegory as much as a playground.
Why use the door when you can blow open a wall?