Final Fantasy VII Remake
The remake does a good job of telling its story in a way old and new players can appreciate. That is, until the final chapter.
Sephiroth isn't supposed to show up until the second half of the story, which sets up the remake's most interesting departure from the original.
Something key to 'FFVII' was lost in the remake process: its gorgeous, unsettling prerendered backdrops.
Games remade by the same creators are rare, but throughout history artists have revisited and remade works.
Producer Yoshinori Kitase considers how times, technology, and culture evolved since he made 'FFVII' in 1997. We also ask him about 'Titanic.'
Cloud, Aerith, and Sephiroth return in a faithful adaptation whose questions about the limits of traditional politics have taken on a new urgency.
An alternate control system and solid tutorials make 'Granblue' one of the few fighting games that are truly newbie friendly.
One game moves back a few weeks, another moves back a few months.
A whole generation of players didn't experience [blank]. Are we allowed to talk about [blank]?
So much hype, and such massive potential to fuck it all up. So, Square, listen to the fans, please.