Every day in 2020, I got up and drank my stupid coffee and did my little tasks.
Every day of 2020 feels the same, but a little bit different. Every run of this game feels the same, but a little bit different. It's still progress.
It's possible to reach the game's final boss and put the controller down, if you play your cards right.
Some games are like climbing a mountain, except you're not sure where the top is until you're already there.
Sony's new integrated guides has the potential to change the guides market for publications and independent content creators alike.
We dive deep into why we love to die in our 'Hades' spoilercast.
Developer Supergiant Games explains how they built a game around death that people can't stop playing.
A tremendous mashup of hard-as-nails action and innovative storytelling in a package that, normally, would turn a lot of people off.
A mixtape of ear-pummelling speed metal to kickstart your new year.
Peter Clark renders the underworld from the depths of the digital age in his new animated short, 'Decrypt.'
One hour and eight minutes of full frontal, kick-you-in-the-throat speed metal.