Horizon Zero Dawn
The company's press conference is always full of surprises, so long as you're okay being years older when they're done.
Nothing is safe, nothing is sacred.
They may be big-budget, prestige projects, but they have a lot to learn about naturalistic dialog.
A photo essay across the wilds of Earth, post-post-apocalypse.
Aloy’s world is very reminiscent of scenes from 'The Hunger Games' and other literature—and this is a good thing.
Discussing influences and interactions with the game's narrative director John Gonzales.
That silence is one podcaster checking to see if FedEx is at the door.
John Gonzales, the game’s narrative director, comments on its use of the term 'brave.'
The action-RPG is heavy on serious conversations and desperate combat. But sometimes a snowflake or a sunrise can be just as powerful.