It's never gotten much better, or much weirder, than this.
Every 'BattleTech' player has the same different story about Smithon, the game's greatest crucible.
Given how busy the fall has been, it would be understandable if you'd missed the 'Titanfall 2' campaign. But that would be a mistake.
We interviewed Hitman’s art director to learn all about level design and visual motifs.
Respawn walks us through "Effect And Cause," a standout moment from the 'Titanfall 2' campaign, and how the idea came up several years ago.