'Metroid Dread' sharply refines (but doesn't reinvent) Nintendo's 35-year-old ideas in a gorgeous and slick new package.
A disturbingly gorgeous mashup of Castlevania, Metroid, and naturally, 'Dark Souls.'
Milton Guasti had spent a decade remaking Metroid 2, until Nintendo shut it all down. Then, a developer making a Metroid-style game came knocking.
It never occurred to me that some people would even have wanted the game to stay the way it was going.
The YouTuber used a 2.5 watt laser and a bunch of custom 3D printed parts to create a working replica of Samus Aran’s iconic weapon.
Even when the level design works, the shoddy platforming, combat, and bland world design drag down the long-in-development game.
Even with the strength of the Switch, E3 left a lot of questions about Nintendo's future. Thankfully, Reggie offers us some answers.
This is also a formal apology for dismissing the original 'SteamWorld Dig.'
Who knew Samus’ gunship would look so good when it’s not flying?
It turns out there are two hard modes: one unlocked by amiibo, one that's not. What?
What used to be a reward for beating a game appears to have quietly become locked behind physical DLC.