“Agents could have free choice to make any action they wanted and no paradox would arise because the events just adjust themselves to remain consistent," said study author Germain Tobar.
This is a game for people who are nerds about people, and why they act the way they do.
Chief Business Development Officer Shams Jorjani sat down to chat about the highs and lows at Paradox, long term growth, and work-life balance.
Plus, a conversation with composer Jon Everist about video game music, strange careers, and giant robots.
The 'Terraforming Mars' board game kept me guessing right until the end, which is something I'd like more strategy games to try.
We sat down with director Hannah and stars Young and Micah Nelson to talk art, imperfection, and making the surreal new Netflix film 'Paradox'
Tune into episode 138 of Noisey Radio on Beats 1 this Saturday at 9 AM EST/6 AM PST and Sunday 9 PM EST/6 PM PST.
Sixty years into an iconic career, Young is still fighting back against the recording industry. In a rare interview, he talks to Noisey about art, algorithms, and the likelihood of music saving the world.
Stellaris needs a role-playing mindset, but it rarely supplies enough material to work with.
Paradox’s kingdom simulator came out in a very crowded year for great games. It still stands out.