Developer Supergiant Games explains how they built a game around death that people can't stop playing.
A tremendous mashup of hard-as-nails action and innovative storytelling in a package that, normally, would turn a lot of people off.
Without people cheering me on and picking me up, I might have given up on 'Spelunky,' one of my favorite games, a long time ago.
'Risk of Rain 2' is the culmination of two people who transitioned from being friends into massively popular video game designers.
Screen shots do not do 'ScourgeBringer' justice. You need to see this game in action.
Key to any roguelike is nailing the loop, but in 'RAD,' that loop gets frustrating and boring quickly.
It's a roguelike deckbuilder that looks nothing like the phrase “roguelike deckbuilder.”
If I had my way, I'd play 'Dead Cells' the same way over and over again. The game won't let me.
'Flinthook' plays beautifully, but the game's structure trips it up.
Niall Moody reimagines roguelike gaming with decryption, generative sound.
Yes, it's a new 2D Zelda, but can Nintendo get back in gear after twenty years of 3D?