S.T.A.L.K.E.R.: Shadow of Chernobyl
We often want bigger levels or worlds that feel alive, but open worlds rarely deliver either.
How can a sequel give the people what they want when the original never seemed to care what anyone wanted?
We talked about Metro 2033 on Waypoint 101, and it's still not the worst public transit experience we had this year.
Revisiting 4A's post-apocalyptic journey through the subway tunnels of Moscow.
An early open-world shooter, 'STALKER' was a game where just taking a walk could be as dangerous as a raging gunbattle.
Bleak dystopias can be oddly uplifting.