Tacoma
'Tacoma' Tackles Issues of Artificial Intelligence and Automation 70 Years in the Future
In space, corporations can watch you dream.
'Tacoma' Doesn't Reach Heights of 'Gone Home,' But It's Damn Good Sci-Fi
The developers of 2013's groundbreaking adventure game have returned with a short but sweet tale, this time in space.
We Discuss 'Dream Daddy' Heartbreak, August Game Releases on Waypoint Radio
With Danielle and Rob out, it's the Austin and Patrick show today.
Why The Makers of 'Tacoma' and 'Edith Finch' Love Loneliness
Giant Sparrow and Fullbright speak to us about the decisions that lead to such lonely adventures.
We Talk 'Tacoma,' 'Gone Home,' and E3 With Special Guest Steve Gaynor
With special guest Steve Gaynor of Fullbright!
We Talk GDC, ‘Tacoma,’ and ‘Breath of the Wild’ on Waypoint Radio
Join us for another great episode of the podcast. Just watch out for the snakes, and uh, the space skeletons.
'Tacoma' Makes Space Feel Personal
The newest game by ‘Gone Home’ creator Fullbright gives you room to breathe in a setting with no oxygen.
Steve Gaynor Joins Us to Chat About 'Mafia 3' on a Bonus Episode of Waypoint Radio
The co-founder of Fullbright ('Gone Home,' 'Tacoma') pestered us until we would talk about one of his favorite games of 2016. What were we gonna do, say no?
Cindy Hales: The Aftermath
Cindy Hales lost her comeback fight by a 2nd round TKO and now faces a towering stack of medical bills. We spoke to her about how fighters get through the challenges.
Your New Favorite Golfer is Andres Gonzales (Trailer)
Andres Gonzales is a bit of an odd bird, and he's your new favorite golfer.
Keeping It Human: The Story of Fullbright’s ‘Gone Home’ Success
The small Oregon team delivered a hit in 2013 with 'Gone Home,' now available for consoles. We speak to studio founder Karla Zimonja.