Waypoint 101
How We Spent the Last Month Examining ‘The Thing’
Our latest Waypoint 101 project was a 2002 survival horror video game—and revisiting the two (!!) films that inspired it.
The Video Game Version of 'The Thing' Is an Empty Promise Worth Playing
The opening hours of the 2002 survival horror game are wildly promising, before it buckles under the weight of its ambition.
How We Spent the Last Month Examining ‘Sid Meier’s Gettysburg’
As part of our latest Waypoint 101 project, the entire crew dove into his overlooked Sid Meier game with streams, podcasts, and essays.
Slicing, Dicing, and Revisiting the Complex World of 'Mark of the Ninja'
In Waypoint 101, we dive deep into the cutthroat world of Klei's stealth-platformer.
We're Ending a Year of Waypoint 101s with 'Mark of the Ninja'
Join us for in returning to Klei's 2012 stealth-action-platformer. And remember: Stick to the shadows.
Mexico, Family, And That Memorable Epilogue—We've Finished 'Red Dead'
Waypoint 101's two-part look at 'Red Dead Redemption' draws to a close, and we spend two hours putting together out final thoughts.
It's Hard to Go Back to the Old West in 'Red Dead Redemption'
The Waypoint Crew contends with Rockstar's cowboy epic on the eve of 'Red Dead Redemption 2.'
The Cyberpunk Stylings of 'Shadowrun: Dragonfall'
The gang finds unexpected humanity in a world of techno-magic, conspiracy, and mercenary misadventure.
It's Time to Revisit 'Shadowrun: Dragonfall'
The cyberpunk-fantasy tactical RPG from the makers of 'Battletech' isn't only great, it's also the next game in our Waypoint 101 series.
We Dig Through the Post-Apocalyptic Politics of 'Mad Max'
On this Waypoint 101, we look deep into the furious world of 'Mad Max.'
'Mad Max' Is the Waypoint 101 Game for May 2018
It could never live up to 'Fury Road,' but what can we learn from it in retrospect?