Waypoint

How 'Memoranda' Successfully Brings Haruki Murakami's Surrealism into a Video Game

Translating literature into a game is difficult. 'Memoranda' developer Bit Byterz succeeds by focusing on the big picture.
February 16, 2017, 9:56pm

Translating a work from one medium to another is a not insignificant creative challenge. When content has been conceived and crafted with a specific form in mind, changing that form wholesale leads to a number, typically a majority, of the core pillars inherent to the original no longer being communicated as intended. Quite simply, the form around which the content was written no longer exists.

As such, the translation often fails to make an impact given that the support structure has been removed. This is a fact you'll be well aware of if you've been unlucky enough to sit through most movies based on video games, and vice versa.

Memoranda, a point-and-click adventure recently released (for PC, Mac and Linux) by Canadian newcomers Bit Byterz, adopts the most plausible means of successfully translating one medium into another: It focuses on evoking a _tone_akin to its inspirations, as opposed to trying to mimic directly the narrative and/or the experience of consumption.

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