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Cuphead is unashamedly nostalgic for an era of video gaming that a massive chunk of its prospective audience never experienced, and that's a worry for any game that's had a hefty amount of hype pinned to it – this has been a "one to watch" ever since we first laid eyes on it. I foresee controllers thrown to the floor by younger players who just don't get this—how is something so primal of play proving to be such a bastard to break into? Is this really how we used to game? Enough, I'm getting back to head-shotting terrorists from fictional Middle East states. And so forth.Personally, though, I'm looking forward to picking up where I left off losing, because while my partner and I couldn't guide the sloshy hero of Cuphead to any single conclusion, the obstacles before us were never unfair. And that's a really important takeaway from my preview. Just like Castle of Illusion, I know that with practice, this is going to be beatable. And then what was palpitation-inducing becomes something more meditative, and the difficulty spike curves off into a manageable climb. Cuphead should be out this side of Christmas (I actually had a dream that it's out in September, just saying), making it a neat complementary acquisition beside the November-due Nintendo Classic Mini: Here's what gaming used to be, here's what gaming is now, and isn't it funny how, appearances aside, so much has remained the same.New, on Noisey: Exploring Shura's Teen Crush Triumph
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