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First of all, the mobile question: It's not like that's a market that witnesses a great amount of invention now, is it? "There's a lot of innovation and risk-taking happening on mobile," Jayanth counters. "It's possible to carve out a successful niche, to talk about subjects and make games outside of the narrow range of triple-A console blockbusters." Of course, that's true, as both 80 Days and ustwo's Monument Valley illustrated in 2014. But for every breakout success such as 80 Days, which came from an established studio full of industry veterans, how many great, progressive indie mobile games die on their ass under the maddening pressure of predatory Candy Crush clones?Read Motherboard's three-part series on 'Netrunner'. Check it out here.
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Read on Motherboard: Five Days at the World Championship of Competitive Cyberpunk Card Gaming